ASTRONEER Beta v0.2.96.0
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[PC GAME] ASTRONEER Beta v0.2.96.0 [1-PART]
Title: ASTRONEER
Genre: Adventure, Indie, Early Access
Developer: System Era Softworks
Publisher: System Era Softworks
Release Date: 16 Dec, 2016
Steam: http://store.steampowered.com/app/361420/
Release Name: ASTRONEER Beta v0.2.96.0
Game Version: Update Beta Build 0.2.96.0
Game Releaser: Steamworks Fix By UberPsyX
Size: 556 MB
About This Game
Explore and exploit distant worlds in ASTRONEER – A game of aerospace industry and interplanetary exploration.
Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.
On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.
- Reshape terrain as though it were made of Play-Doh.
- Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
- Build vehicles and travel to new planets and moons.
- Snap together components and objects to create custom vehicles and modules.
- 4 player online drop-in/drop-out co-op.
Click for Zoom
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Title: ASTRONEER
Genre: Adventure, Indie, Early Access
Developer: System Era Softworks
Publisher: System Era Softworks
Release Date: 16 Dec, 2016
Steam: http://store.steampowered.com/app/361420/
Release Name: ASTRONEER Beta v0.2.96.0
Game Version: Update Beta Build 0.2.96.0
Game Releaser: Steamworks Fix By UberPsyX
Size: 556 MB
About This Game
Explore and exploit distant worlds in ASTRONEER – A game of aerospace industry and interplanetary exploration.
Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.
On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.
Genre: Adventure, Indie, Early Access
Developer: System Era Softworks
Publisher: System Era Softworks
Release Date: 16 Dec, 2016
Steam: http://store.steampowered.com/app/361420/
Release Name: ASTRONEER Beta v0.2.96.0
Game Version: Update Beta Build 0.2.96.0
Game Releaser: Steamworks Fix By UberPsyX
Size: 556 MB
About This Game
Explore and exploit distant worlds in ASTRONEER – A game of aerospace industry and interplanetary exploration.
Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.
On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.
- Reshape terrain as though it were made of Play-Doh.
- Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
- Build vehicles and travel to new planets and moons.
- Snap together components and objects to create custom vehicles and modules.
- 4 player online drop-in/drop-out co-op.
Click for Zoom
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MINIMUM:
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Dual Core CPU, 2+ GHz
Memory: 4 GB RAM
Graphics: Discrete Non Mobile GPU with 1 GB Ram
DirectX: Version 11
Storage: 2 GB available space
Sound Card: Any
Additional Notes: Internet connection required for online multiplayer
RECOMMENDED:
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Quad Core CPU, 3+ GHz
Memory: 8 GB RAM
Graphics: Discrete GPU with 2 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Any
MINIMUM:
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Dual Core CPU, 2+ GHz
Memory: 4 GB RAM
Graphics: Discrete Non Mobile GPU with 1 GB Ram
DirectX: Version 11
Storage: 2 GB available space
Sound Card: Any
Additional Notes: Internet connection required for online multiplayer
RECOMMENDED:
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Quad Core CPU, 3+ GHz
Memory: 8 GB RAM
Graphics: Discrete GPU with 2 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Any
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Dual Core CPU, 2+ GHz
Memory: 4 GB RAM
Graphics: Discrete Non Mobile GPU with 1 GB Ram
DirectX: Version 11
Storage: 2 GB available space
Sound Card: Any
Additional Notes: Internet connection required for online multiplayer
RECOMMENDED:
OS: Windows 7, Windows 8, Windows 10
Processor: X64 Quad Core CPU, 3+ GHz
Memory: 8 GB RAM
Graphics: Discrete GPU with 2 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Any
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Tether Patch Beta! Help Test!
Astroneers!
As lots of players are aware, tethers have been tanking performance! Y’all are building way more tethers while building ramps to the moon than I expected! Also, the tether system could have been better from the start.
In any case, I’ve rewritten a whole bunch of the tether system with massive performance gains, and have uploaded it to the [beta] branch on Steam. We’ll put it to the Default branch once we verify it doesn’t break anything else!
How can you help us? Switch over to the beta branch by right clicking on ASTRONEER->Properties->Betas->”beta – Experimental builds.” (Make sure you switch back to main when you’re done!)
Information we are looking for: Look for differences in how [beta] (0.2.96.0) behaves/performs versus the [default] (0.2.93.0) branch. If you can verify that a mechanic has stopped working, or an old save file stops working, and can consistently observe the difference between the two builds, let us know in the comments! And definitely let us know if this build improves your performance when using lots of tethers.
Along with huge tether perf improvements, I’ve also put LOD distances on all the base items and also fixed up how often the game updates unnecessary things. The LODs on the base are now as aggressive as the LODs on plants and rocks and world elements. Which is to say, pretty aggressive, but we’ll continue to improve that as well.
WARNING: If you ever switch to [beta] you must ABSOLUTELY be aware that you’re opening yourself up to new kinds of bugs, especially if you save the game with the new version. This may render your old saves unusable. If you don’t want this to happen to you, PLEASE JUST WAIT for it to be live on the default branch.
Let us know if we should push this build to Default, but only after you’ve done some testing Thanks for your help!
Astroneers!
As lots of players are aware, tethers have been tanking performance! Y’all are building way more tethers while building ramps to the moon than I expected! Also, the tether system could have been better from the start.
In any case, I’ve rewritten a whole bunch of the tether system with massive performance gains, and have uploaded it to the [beta] branch on Steam. We’ll put it to the Default branch once we verify it doesn’t break anything else!
How can you help us? Switch over to the beta branch by right clicking on ASTRONEER->Properties->Betas->”beta – Experimental builds.” (Make sure you switch back to main when you’re done!)
Information we are looking for: Look for differences in how [beta] (0.2.96.0) behaves/performs versus the [default] (0.2.93.0) branch. If you can verify that a mechanic has stopped working, or an old save file stops working, and can consistently observe the difference between the two builds, let us know in the comments! And definitely let us know if this build improves your performance when using lots of tethers.
Along with huge tether perf improvements, I’ve also put LOD distances on all the base items and also fixed up how often the game updates unnecessary things. The LODs on the base are now as aggressive as the LODs on plants and rocks and world elements. Which is to say, pretty aggressive, but we’ll continue to improve that as well.
WARNING: If you ever switch to [beta] you must ABSOLUTELY be aware that you’re opening yourself up to new kinds of bugs, especially if you save the game with the new version. This may render your old saves unusable. If you don’t want this to happen to you, PLEASE JUST WAIT for it to be live on the default branch.
Let us know if we should push this build to Default, but only after you’ve done some testing Thanks for your help!