Aven Colony Beta v0.1.14515

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[PC GAME] Aven Colony Beta v0.1.14515 [1-PART]

  

 

Title: Aven Colony (Beta)
Genre: Strategie
Developer: Mothership Entertainment
Publisher: Mothership Entertainment
Release Date: Early 2017
Official Website: http://avencolony.com/
Release Name: 
Aven Colony Beta v0.1.14515

Game Version: Beta 0.1.14515
Game Releaser: DEVO
Size: 4.7 GB

About This Game

Build the infrastructure, look after the well-being of your citizens, manage your resources, and guide your colony to prosperity — all while dealing with the harsh and often dangerous realities of an alien world.
Features include:
  • A rich simulation of an extraterrestrial colony, including oxygen propagation, habitation, employment, electricity and power generation, mining, crime, food cultivation, limited inventory, water, and much more.
  • Dozens of different buildings, from simple inflatable-tent “modules” to massive skyscrapers created from carbon nano-cubes (“nanites”). Most of these buildings support 2-3 upgrade tiers.
  • A fully functional day/night cycle, which is tied to a “sol” on Aven Prime (a “sol” is equivalent to one earth week, and “night” is essentially a brief winter season). During the “winter” season, Aven Prime freezes over, and farms will not grow food and solar panels will generate far less electricity.
  • Use 3 different types of advanced flying drones (construction drones, police drones, and scrubber drones) to build, upgrade, and manage your colony.
  • Fully player-controllable game speed; pause the game at any time or play at 1x, 2x, 4x, or 8x game speed.
  • An alien infection called “the creep,” which can glom onto buildings and cover them in alien tentacles. Build special “Scrubber Drones” to clear the creep from infected buildings and stop it from taking over the entire colony.
  • Additional environmental challenges including lightning storms, dust devils, deadly toxic gas emissions from geothermal vents, and shard storms.
  • Research, grow, and process various alien plant species and foodstuffs and decide on the best locations to place farms and greenhouses for roughly a dozen different crops, derived from both Earth-based and native plant species.
  • 12 distinct “overlay” modes give more information about the colony: Crops, Citizens, Happiness, Crime, Air, Electricity, Employment, Resources, Commute, Structures, Drones, and Water.
  • Manufacture dozens of types of foods, beverages, and “enhancement substances” that will alter your citizens’ morale and productivity.
  • A rich morale system based on over a dozen different morale factors, and regular referendum elections that will give your citizens the opportunity to kick you out of office if morale gets too low.
  • Over a dozen social policies to influence your colonists.
  • Discover, analyze, and use ancient alien artifacts as you learn more about the civilization that once inhabited the world of Aven Prime.
  • A robust mission objective system that gently guides the player to build a viable colony at the start of the campaign mode, then expands to give broader objectives toward the endgame and keep the player moving. This system includes construction objectives, trade objectives, population / morale objectives, total colony size objectives, and much more. Up to three objectives are available to the player at a time.
  • A unique narrative that reveals the secrets of the civilization that once lived on Aven Prime.


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Operating System: Windows 7/8 64-bit
Processor: Quad-core Intel or AMD, 2.5 GHz or faster
Memory: 8 GB RAM
Video Card/DirectX Version: DirectX 11 compatible graphics card
Minimum:
  • Intel Core i3-3220 3.3 GHz or higher
  • AMD Athlon II X3 455 or higher
Recommended:
  • Intel Core i5-4430S 2.73 GHz or higher
  • GeForce GTX 580 or higher

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    New Features:
    • Added a new autonomous scout rover vehicle to Vanaar and Sandy Gulch (campaign only). We will be adding this to most/all other campaign missions soon.
    • Implemented the final scripting for the Sandy Gulch mission, including the Medevac craft actually animating during the mission and new VO for Jack reacting to the sandworm over SHIPE
    • Added objectives to build Plasma Turrets to Vanaar and Hyla’s Crescent and objectives to build Lightning Towers to Azara Falls and Sandy Gulch
    • Added the sandbox version of the Arido Mesa map
    • You can now see lots of ambient colonists walking around in/on the Earth History Center
    • Added the alien dragonfly to the sandbox versions of Vanaar and Hyla’s Crescent
    Tuning / tweaking / design changes:
    • Increased the water pumped by ALL Pumps and Condensers by 10%
    • Re-added Prometheus Landers to all the campaign missions except Tenari Glacier (replacing 1 Life Support Module in each map), now that we’ve fixed the bug with Landers not connecting to the colony properly.
    • Note that this makes the missions slightly easier since Landers generate 4 power
    Bug fixes:
    • Louder VO’s for the Earth History Center
    • Arido Mesa: fixed some shadow artifacts on the mesas
    • Arido Mesa: fixes for some issues with incorrect blocked tiles
    • Stopped the creep from spreading to buildings that are under construction
    • Fixed a bug with the new “high crime” notification sometimes pointing to an area where the crime problem had already been addressed

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