Stranded Deep Alpha v0.22.00 Cracked-3DM
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[PC GAME] Stranded Deep Alpha v0.22.00 Cracked-3DM [1-PART]
Title: Stranded Deep
Genre: Adventure, Indie, Early Access
Developer: Beam Team Games
Publisher: Beam Team Pty Ltd
Release Date: 23 Jan, 2015
Steam: http://store.steampowered.com/app/313120/
Release Name: Stranded Deep Alpha v0.22.00 Cracked-3DM
Game Version: Update 0.22.00
Game Releaser: Cracked By 3DM
Size: 332 MB
Title: Stranded Deep
Genre: Adventure, Indie, Early Access
Developer: Beam Team Games
Publisher: Beam Team Pty Ltd
Release Date: 23 Jan, 2015
Genre: Adventure, Indie, Early Access
Developer: Beam Team Games
Publisher: Beam Team Pty Ltd
Release Date: 23 Jan, 2015
Steam: http://store.steampowered.com/app/313120/
Release Name: Stranded Deep Alpha v0.22.00 Cracked-3DM
Game Version: Update 0.22.00
Game Releaser: Cracked By 3DM
Size: 332 MB
Release Name: Stranded Deep Alpha v0.22.00 Cracked-3DM
Game Version: Update 0.22.00
Game Releaser: Cracked By 3DM
Size: 332 MB
About This Game
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
—
- Generate an Infinite Number of Procedural Worlds – Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!No two worlds are the same – You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
- Dynamic Weather and Day-Night Cycle – Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System – Harvest resources to create equipment by combining them together in the physical world – no crafting slots!
- Unique Physically-based Building System – Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction – Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables – Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing – Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.
Scavenge. Discover. Survive.
—
—
- Generate an Infinite Number of Procedural Worlds – Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!No two worlds are the same – You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.* Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
- Dynamic Weather and Day-Night Cycle – Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
- Unique Physically-based Crafting System – Harvest resources to create equipment by combining them together in the physical world – no crafting slots!
- Unique Physically-based Building System – Settle on an island and construct a shelter or venture the seas with your own built raft.
- Detailed Survival Aspects and Interaction – Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
- Random Loot and Collectables – Search sunken shipwrecks and islands for interesting and rare equipment.
- Hunting and fishing – Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.
The things we want and things we know you want!
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance – Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety – Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife – Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario – Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay – Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface – All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
Click for Zoom
คลิกที่รูปเพื่อขยาย
- Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
- Performance – Optimizing performance is an important ongoing process that will continue through the Early Access period.
- Island and Terrain Variety – Creating more unique biomes and biome parameters for different procedural generations.
- More Wildlife – Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
- An End-game Scenario – Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
- Co-operative Gameplay – Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
- Improved User Interface – All of the in-game UI is temporary and will be replaced with a more fitting theme.
- Occulus Rift Support
- Controller Support
Click for Zoom
คลิกที่รูปเพื่อขยาย
คลิกที่รูปเพื่อขยาย
MINIMUM:
OS: Windows Vista or higher
Processor: 1.8GHz Intel dual-core and above
Memory: 2 GB RAM
Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
DirectX: Version 9.0c
Storage: 1 GB available space
RECOMMENDED:
OS: Windows 7 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
DirectX: Version 9.0c
Storage: 1 GB available space
MINIMUM:
OS: Windows Vista or higher
Processor: 1.8GHz Intel dual-core and above
Memory: 2 GB RAM
Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
DirectX: Version 9.0c
Storage: 1 GB available space
RECOMMENDED:
OS: Windows 7 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
DirectX: Version 9.0c
Storage: 1 GB available space
OS: Windows Vista or higher
Processor: 1.8GHz Intel dual-core and above
Memory: 2 GB RAM
Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
DirectX: Version 9.0c
Storage: 1 GB available space
RECOMMENDED:
OS: Windows 7 or higher
Memory: 4 GB RAM
Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
DirectX: Version 9.0c
Storage: 1 GB available space
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UPDATE 0.22! CRAFTING AND INVENTORY MENUS, TANNING RACK, LOOM AND MORE!
Hi everyone,
A new stable build 0.22.00 has just been released!
This build transitions our latest work on the experimental branch to the stable branch.
There’s new Crafting and Inventory menus, new Tanning Rack and Loom stations, new Rawhide and Leather items and other stuff!
There’s new Crafting and Inventory menus, new Tanning Rack and Loom stations, new Rawhide and Leather items and other stuff!
New Inventory Menu
New Crafting Menu, Tanning Rack, Loom, Rawhide and Leather
New Crafting Menu, Tanning Rack, Loom, Rawhide and Leather
Have fun and happy holidays!
Stay Alive!
:: Beam Team
—
:: Beam Team
—
0.19.01-0.22.00 CHANGE LOG
BUG FIXES
– Fixed possibility of entered world seed not matching saved world seed due to value clamping incorrectly.
– Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
– Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
– Fixed possibility of not being able to pick up an item in your free hand when inventory full and item didn’t match any types stored in the inventory.
– Fixed possibility of opening crafting menu, inventory or watch when operating Raft causing various incorrect behaviour with held item.
– Fixed being able to drop your hidden held item when operating the Raft.
– Fixed being able to drag Fruit and Coconuts when attached to trees.
– Fixed items attached to other structures (like Buckets) being used as crafting materials.
– Fixed Palm Top display name changing to ‘Log’ when separated.
– Fixed Sharks occasionally colliding with rafts unintentionally.
– Fixed Sharks spawning outside of a zone biome.
– Fixed Sharks roaming under islands.
– Fixed Sharks attempting to reach Players on land.
– Fixed Sharks taking double damage.
– Fixed Sharks exploring deeper than intended.
– Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
– Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
– Fixed possibility of not being able to pick up an item in your free hand when inventory full and item didn’t match any types stored in the inventory.
– Fixed possibility of opening crafting menu, inventory or watch when operating Raft causing various incorrect behaviour with held item.
– Fixed being able to drop your hidden held item when operating the Raft.
– Fixed being able to drag Fruit and Coconuts when attached to trees.
– Fixed items attached to other structures (like Buckets) being used as crafting materials.
– Fixed Palm Top display name changing to ‘Log’ when separated.
– Fixed Sharks occasionally colliding with rafts unintentionally.
– Fixed Sharks spawning outside of a zone biome.
– Fixed Sharks roaming under islands.
– Fixed Sharks attempting to reach Players on land.
– Fixed Sharks taking double damage.
– Fixed Sharks exploring deeper than intended.
CHANGES
– Improved Players movement in water, more fluid.
– Added new mechanic to press [Space] to begin climbing a tree.
– Reduced size of Tarp item by 50%.
– Reduced Boat Motor Engine volume.
– Changed Crab to yield 1 small meat instead of 1 medium meat.
– Added experimental ability so Sharks will attack Rafts (A shark will dive down signalling an imminent attack).
– Added ability for Sharks to respawn over a period of set hours/days.
– Added new Shark follow and dynamic spawner for areas outside of zone bounds.
– Added new Shark patrolling system with adjustable territory.
– Added Shark patrolling spawners to map editor (adjustable territories will come in future).
– Added ability for Sharks to be aggressive on first Player encounter.
– Removed Shark health regeneration.
– Increased chance for Players to encounter sharks.
– Added new mechanic to press [Space] to begin climbing a tree.
– Reduced size of Tarp item by 50%.
– Reduced Boat Motor Engine volume.
– Changed Crab to yield 1 small meat instead of 1 medium meat.
– Added experimental ability so Sharks will attack Rafts (A shark will dive down signalling an imminent attack).
– Added ability for Sharks to respawn over a period of set hours/days.
– Added new Shark follow and dynamic spawner for areas outside of zone bounds.
– Added new Shark patrolling system with adjustable territory.
– Added Shark patrolling spawners to map editor (adjustable territories will come in future).
– Added ability for Sharks to be aggressive on first Player encounter.
– Removed Shark health regeneration.
– Increased chance for Players to encounter sharks.
NEW FEATURES
– New Crafting Menu!
– New Inventory Menu!
– New Inventory Menu!
– New Tanning Rack station!
You can now craft a Tanning Rack. The Tanning Rack is used to turn Rawhide into Leather. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.
You can now craft a Tanning Rack. The Tanning Rack is used to turn Rawhide into Leather. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.
– New Loom station!
You can now craft a Loom. A Loom is used to craft Cloth from Fibrous Leaves. Cloth will eventually replace Tarps for most crafting combinations.
You can now craft a Loom. A Loom is used to craft Cloth from Fibrous Leaves. Cloth will eventually replace Tarps for most crafting combinations.
– New Raw Hide item!
– New Leather item!
– New Leather item!