The Next Car Game Pre-Alpha v0.210342 Cracked-3DM
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[PC GAME] The Next Car Game Pre-Alpha v0.210342 Cracked-3DM [1-PART]
Title: Next Car Game: Wreckfest
Genre: Action, Indie, Racing, Simulation, Sports, Early Access
Developer: Bugbear
Publisher: Bugbear
Release Date: 15 Jan, 2014
Steam: http://store.steampowered.com/app/228380/
Release Name: The Next Car Game Pre-Alpha v0.210342 Cracked-3DM
Game Version: Update 0.210342
Game Releaser: Cracked By 3DM
Size: 6.8 GB
Title: Next Car Game: Wreckfest
Genre: Action, Indie, Racing, Simulation, Sports, Early Access
Developer: Bugbear
Publisher: Bugbear
Release Date: 15 Jan, 2014
Genre: Action, Indie, Racing, Simulation, Sports, Early Access
Developer: Bugbear
Publisher: Bugbear
Release Date: 15 Jan, 2014
Steam: http://store.steampowered.com/app/228380/
Release Name: The Next Car Game Pre-Alpha v0.210342 Cracked-3DM
Game Version: Update 0.210342
Game Releaser: Cracked By 3DM
Size: 6.8 GB
Release Name: The Next Car Game Pre-Alpha v0.210342 Cracked-3DM
Game Version: Update 0.210342
Game Releaser: Cracked By 3DM
Size: 6.8 GB
About This Game
Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.
It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.
Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.
It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.
Unique Racing Experience
First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.
First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.
Awesome Cars
The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.
The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.
Exciting Engine
Our in-house ROMU engine is a hell-bent beast that’s precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we’re focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.
Our in-house ROMU engine is a hell-bent beast that’s precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we’re focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.
EARLY ACCESS FEATURES
The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!
We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!
- NEW: Steam Workshop support!
- Extensive modding support: create and modify cars, tracks, physics and a lot more.
- Full mod support in multiplayer.
- Online multiplayer with 24 players.
- Dedicated server support.
- LAN multiplayer.
- Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
- A number of different performance and handling upgrades, mimicking selected real-world parts.
- A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
- Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
- Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
- Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
- Soft-body car damage physics system that doesn’t need a super computer – even online!
- Highly configurable support for force-feedback wheels, pedals and H-shifters.
- Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
- In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
- BONUS: A playable Technology Sneak Peek 2.0 – Have fun in the physics playground!
The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!
We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!
- NEW: Steam Workshop support!
- Extensive modding support: create and modify cars, tracks, physics and a lot more.
- Full mod support in multiplayer.
- Online multiplayer with 24 players.
- Dedicated server support.
- LAN multiplayer.
- Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
- A number of different performance and handling upgrades, mimicking selected real-world parts.
- A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
- Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
- Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
- Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
- Soft-body car damage physics system that doesn’t need a super computer – even online!
- Highly configurable support for force-feedback wheels, pedals and H-shifters.
- Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
- In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
- BONUS: A playable Technology Sneak Peek 2.0 – Have fun in the physics playground!
UPCOMING FEATURES
Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn’t. Throughout the Early Access phase we’re going to gradually add more content and new features to the game, with some of the most important key features planned being:
- Improved car damage and handling.
- More cars, each with different stylings and performance.
- More race tracks and derby stadiums with varying surfaces.
- More dynamic content on the tracks to drive through and crash into.
- Highly configurable multiplayer with a variety of modes.
- Extensive player garage and car upgrading system.
- In-game classifieds to buy and sell cars and parts.
- Streamlined and polished user interface.
- Improved graphics quality and performance.
Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.
Click for Zoom
คลิกที่รูปเพื่อขยาย
Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn’t. Throughout the Early Access phase we’re going to gradually add more content and new features to the game, with some of the most important key features planned being:
- Improved car damage and handling.
- More cars, each with different stylings and performance.
- More race tracks and derby stadiums with varying surfaces.
- More dynamic content on the tracks to drive through and crash into.
- Highly configurable multiplayer with a variety of modes.
- Extensive player garage and car upgrading system.
- In-game classifieds to buy and sell cars and parts.
- Streamlined and polished user interface.
- Improved graphics quality and performance.
Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.
Click for Zoom
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คลิกที่รูปเพื่อขยาย
MINIMUM:
OS: Windows Vista
Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
Memory: 4 GB RAM
Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
RECOMMENDED:
OS: Windows 7 or Windows 8
Processor: Intel® Core™ i5 or AMD Phenom™ II X4
Memory: 8 GB RAM
Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
MINIMUM:
OS: Windows Vista
Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
Memory: 4 GB RAM
Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
RECOMMENDED:
OS: Windows 7 or Windows 8
Processor: Intel® Core™ i5 or AMD Phenom™ II X4
Memory: 8 GB RAM
Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
OS: Windows Vista
Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
Memory: 4 GB RAM
Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
RECOMMENDED:
OS: Windows 7 or Windows 8
Processor: Intel® Core™ i5 or AMD Phenom™ II X4
Memory: 8 GB RAM
Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
DirectX: Version 11
Storage: 4 GB available space
Sound Card: DirectX®-compatible
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December Update
Dear Wreckers,
As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:
- We found a partner that will enable us to fully commit to Wreckfest all the way to its completion.
- We will be servicing the game with more frequent and rich monthly updates, starting in February.
- Wreckfest is our main focus, and we will increase our team size to speed up its development.
Since we’re now approaching the last leg of the development, we need renewed focus, and now it’s the perfect time to play the game and participate in the development by submitting feedback to us. We can’t stress enough how much your feedback means to us. We will be adding new features and content in the next months to come, and by giving feedback, you can help shape the game in a meaningful way!
To kick things off, we’ve created a survey to gauge your feedback. If you haven’t participated yet, please make sure to do that now. And even if you have, please check back after testing the latest update to give us your opinion about it.
Let your voice be heard!
Now that all the hard facts on our end are on the table, let’s move on to the juicy stuff: the latest update! In this update, we’ve concentrated on improving the gameplay and ironing out pesky little issues you’ve been reporting. For example, cars are now less prone to being thrown sky-high after landing a jump, rollovers are more forceful, and so on. AI also offers a much more rewarding racing experience now, thanks to being given more situational awareness and heaps of badass attitude. Controllers and driving assists have also been improved – if something feels off, please try resetting your advanced controller settings to default. Oh, and there’s one pretty neat little feature: check out what happens when you crash into a slow-going AI car flat-out!
Content-wise, this build introduces a reworked Gravel track with cleaner geometry, more rolling terrain and generally just better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rolling hills, open fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside!
Another piece of new content is a banger version our trusted American 2 sedan, aptly nicknamed Rammer! Rammer is a special kind of car because it features an alternative handling model for you to try. We’d love to hear what you think of it and whether it’s something that you’d like us to pursue further. As intimidating as Rammer looks on track you’re probably wondering why there haven’t been completely new cars for a while, and that’s a very valid question. The reason for that is that we’re currently implementing visual upgrades (rims, derby parts, cool stuff like that!) to the game and introducing completely new cars at this point would mean a significant amount of work that we would have to throw away and redo after the upgrades are in. So, hold on for a bit longer for completely new cars!
Please find here the full changelog:
CONTENT:
- Replaced Gravel track with a new, improved version with cleaner geometry, more rolling terrain and generally just a lot better gameplay. While not yet polished, the reworked track also gives you a first look at our new environment set called Fields that will also be used for some other tracks. It represents a US Mid-Western environment will rollling hills, fields and some urban structures. All in all, we think it will be a perfect match for bringing our kind of high-action racing stateside!
- Replaced the main route of Tarmac 3 with a shorter, rallycross inspired route.
- Added a new American 2 banger variant.
ART:
- Improved art Speedway 2.
- Improved art on Sandpit 2.
- Improved art on Mixed 1.
- Added more trackside objects to many tracks.
- Implemented animated spectators among static ones.
- Added spectators to many tracks previously missing them.
- Implemented more vibrant post-processing.
DESIGN/PHYSICS:
- Improved gamepad controller: the steering rate now fluctuates significantly less in different driving situations, and it’s now easier to countersteer even when Speed Sensitivity is applied (by default, 75% for both gamepad and keyboard). We recommend that you start by resetting your in-game advanced controller settings and tweak from there.
- Tweaked keyboard controller for more responsiveness. Likewise, it’s recommended that advanced controller settings are reset.
- Stability Control assist now correctly detects vehicle slide angle, making cars less vulnerable to over-correcting when counter-steering, a sympton that often resulted in the car spinning in the opposite direction or rocketing out of track. Note that as a result you may need to adjust your Stability Control strength, so please play around with the setting.
- Improved Traction Control assist for reduced bog-down effect.
- Far Chase Camera is now higher and further away.
- Light dynamic objects like traffic cones no longer cause damage to the car.
- It’s now easier to shatter small wooden structures, making it easier to get back into action after spinning out and stalling behind them.
- Steering wheel no longer gets dislocated when the car has deformed (it too can deform, however).
- Improved surface dynamics, so rollovers are now more violent with less sliding around when the car is on its roof or side.
- The car no longer bottoms out as easily on heavy landings, something that earlier on resulted in the car being bounced into air due to collision penetration.
- The car no longer drifts around in garage and elsewhere (may still occur on angled surfaces).
- Arm-cos and other heavy trackside barriers are now less prone spin the car around in light contacts.
- High-speed crashes involving cars with a significant speed difference are now more violent.
- Tweaked gameplay damage to encourage more tactical gameplay: health damage from being hit is lower with 100% armor sector and higher with 0% armor sector, so you need to eyeball the
- opponent in order to hit them where it hurts (and of course try to protect the damaged sections of your own car).
- AI is now less likely to cause harm to the player in light contacts.
- AI is more aggressively trying to overtake.
- AI no longer keeps pushing on after bumping into another car but depending on the situation eases throttle and/or applies brakes.
- AI now reacts in a couple of different ways when bumped into, depending on the strength of the impact.
- AI now yields a more appropriate challenge dynamically for various levels of players.
- Player can now choose AI class from pre-made sets.
TECHNICAL:
- Server no longer crashes when a race event comes up after a derby.
- Optimized foliage and clutter shaders, improving performance.
- Optimized culling, improving performance.
- Fixed horizon draw order.
Additional notes for content creators:
- Some very old textures were removed or moved around, so in case you’ve used any of our textures in your creations please check them for missing textures (purple assets).
- The game no longer crashes when no bend is detected for AI logic, an issue with certain custom oval tracks that had very long sweeping bends.
- You can now create a custom AI set for your modded vehicles and/or a cup mod that the user can pick (located in property/career/ai_sets).
- All camera modifications will need to be updated, otherwise your users won’t have the new Chase Camera Far.
As always, thanks for your support, don’t forget to give feedback and happy wrecking!