CHKN v0.2.1 Cracked-3DM
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[PC GAME] CHKN v0.2.1 Cracked-3DM [1-PART]
Title: CHKN
Genre: Adventure, Casual, Indie, Early Access
Developer: Katapult
Publisher: Katapult
Release Date: 1 Apr, 2016
Steam: http://store.steampowered.com/app/420930/
Release Name: CHKN v0.2.1 Cracked-3DM
Game Version: Update 0.2.1
Game Releaser: Cracked By 3DM
Size: 1.92 GB
Title: CHKN
Genre: Adventure, Casual, Indie, Early Access
Developer: Katapult
Publisher: Katapult
Release Date: 1 Apr, 2016
Genre: Adventure, Casual, Indie, Early Access
Developer: Katapult
Publisher: Katapult
Release Date: 1 Apr, 2016
Steam: http://store.steampowered.com/app/420930/
Release Name: CHKN v0.2.1 Cracked-3DM
Game Version: Update 0.2.1
Game Releaser: Cracked By 3DM
Size: 1.92 GB
Release Name: CHKN v0.2.1 Cracked-3DM
Game Version: Update 0.2.1
Game Releaser: Cracked By 3DM
Size: 1.92 GB
About This Game
CHKN is an open-world sandbox game where life itself is your strongest tool!
CHKN is an open-world sandbox game where life itself is your strongest tool!
Create life, block by block…
Bring living, breathing creatures to life in any size, shape, or combination you can imagine. Whether you build tiny pets or enormous abominations, they’ll all have genuine personalities and feelings that respond to your actions and the world around them. One may be smiling at you, eager to be your new best friend, while another may snarling at you and giving you stink-eye. The latter has most likely decided that you look delicious, so maybe you should run?
Bring living, breathing creatures to life in any size, shape, or combination you can imagine. Whether you build tiny pets or enormous abominations, they’ll all have genuine personalities and feelings that respond to your actions and the world around them. One may be smiling at you, eager to be your new best friend, while another may snarling at you and giving you stink-eye. The latter has most likely decided that you look delicious, so maybe you should run?
Give your creatures unique traits and abilities…
Lifeblocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies…they can all be used to your advantage to make creatures more effective. A creature with a strong beak can chop down trees more quickly than you can. And you’ll definitely want a creature with a water-blast ability with you while you explore that dragon’s cave… unless you like being on fire?
Lifeblocks have different stats and abilities built into them. Some are strong, some are fast, some shoot blinding ink, some poison enemies…they can all be used to your advantage to make creatures more effective. A creature with a strong beak can chop down trees more quickly than you can. And you’ll definitely want a creature with a water-blast ability with you while you explore that dragon’s cave… unless you like being on fire?
Work with your creatures to scavenge, craft, and build…
Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. Collect unique lifeblocks to upgrade your creatures with new abilities. Build a homestead to protect them from thieving poachers. Start a farm to grow crops so you don’t go hungry. The better resources you have, the better the things you can craft, so you’ll need to scavenge if you like that whole “staying alive” thing.
Your creatures will help you gather resources in order to craft a wide array of tools, items, and structures. Collect unique lifeblocks to upgrade your creatures with new abilities. Build a homestead to protect them from thieving poachers. Start a farm to grow crops so you don’t go hungry. The better resources you have, the better the things you can craft, so you’ll need to scavenge if you like that whole “staying alive” thing.
Fight for survival as you explore a mysterious island…
The world around you is teeming with life, some friendly and some… not-so-friendly. You’ll need to work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead. There are three-headed dragons to fight and poachers to defeat. There are secret caves to explore, beaches to roam, and lush valleys to scavenge. There are also other, more mysterious things to discover but, you know, SPOILERS.
The world around you is teeming with life, some friendly and some… not-so-friendly. You’ll need to work together with your creature companions to survive the many dangers of CHKN, avoid starvation, and defend your thriving homestead. There are three-headed dragons to fight and poachers to defeat. There are secret caves to explore, beaches to roam, and lush valleys to scavenge. There are also other, more mysterious things to discover but, you know, SPOILERS.
Get Creative…
If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode. Here you’ll have an unlimited supply of every lifeblock and resource at your fingertips, so you can experiment and create whatever you like from the beginning with no restrictions. You won’t have to kill four dragons to see what it’s like to have a creature with 12 fire-breathing heads. (Hint: It’s pretty great.)
If the risk and survival of Adventure Mode aren’t your thing, you can spend your time in Creative Mode. Here you’ll have an unlimited supply of every lifeblock and resource at your fingertips, so you can experiment and create whatever you like from the beginning with no restrictions. You won’t have to kill four dragons to see what it’s like to have a creature with 12 fire-breathing heads. (Hint: It’s pretty great.)
Bring Your Friends…
If you want to survive island life as a group, or collaborate on a giant creature with a few of your buddies, you can open your game up for multiplayer. Invite your friends to join you in any mode and see what you can accomplish together. Or maybe you prefer to set up different homesteads and compete for resources to see who comes out on top? It’s up to you.
Multiplayer Disclaimer: The current version is an early alpha so it may not work for some of you and there will be bugs. If you want to give it a go to help us test and share your feedback, you can try it out using these instructions. Thanks!
If you want to survive island life as a group, or collaborate on a giant creature with a few of your buddies, you can open your game up for multiplayer. Invite your friends to join you in any mode and see what you can accomplish together. Or maybe you prefer to set up different homesteads and compete for resources to see who comes out on top? It’s up to you.
Multiplayer Disclaimer: The current version is an early alpha so it may not work for some of you and there will be bugs. If you want to give it a go to help us test and share your feedback, you can try it out using these instructions. Thanks!
Help Us Make CHKN Great…
We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on, comment and vote on what you’d like to see added, and share your ideas with us in the discussion forums.
Click for Zoom
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We’re just beginning with CHKN and we’d like to involve you in this journey as much as possible! Our development is completely open, so you can see what we’re working on, comment and vote on what you’d like to see added, and share your ideas with us in the discussion forums.
Click for Zoom
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[Patch Notes] v0.2.1: Bug Fixes & Improved Performance
Happy New Year, everyone. Thanks for all your feedback on the Adventure Update! We’ve got a new patch for you today full of optimizations, improvements, and bug fixes.
If you were having trouble with framerate (lag), loading times, or crashing specifically, this patch should help quite a bit.
NOTE: Folks on 32-bit operating systems who were getting “invalid platform” errors will now skip the error but will likely crash during loading. We’re still working on this! We hope to bring back 32-bit support soon. Until then, the previous version is available to play (v0.1.15)! Right-click on CHKN in your library, select “Properties”, go to the “Betas” tab, and select “previous” in the dropdown menu to download that version.
Here are the full patch notes…
IMPROVEMENTS:
- Added terrain streaming to lower memory usage and increase frames per second
- The Render Distance setting is now automatically selected based off of system memory. (You can set it higher manually if it’s not to your liking once you load the game. Just be sure you’re over minimum specs, otherwise you risk crashing!)
- Launcher settings (Graphics Quality and Resolution) will now take priority over in-game settings
- Improved “Stay” command to make a creature stays put in an area until commanded to do something else
- Improved AI so creature will not move away as the player approaches to feed or pet it
- Added a “Cancel” command to the whistle, which will stop creatures from performing the current action
- Creatures that become untamed will no longer become aggressive immediately
- Buckets now display interaction text based off of crosshair’s target
- Creature legs now animate backwards when walking backwards (no more moonwalking)
- Death messages added
- Default creature names added
- Optimizations to item network syncing
- Water and terrain culling added to increase performance
- The tutorial starter creature can no longer be untamed or damaged while in the tutorial temple
- Hoe tool degrades less quickly
BUG FIXES:
- Time spent on black screen during initial load significantly reduced
- Fix to creature necks not animating correctly
- Fix to creatures climbing trees
- Fix to creatures walking through fences
- Fix to invisible water trigger in temple
- Fix to allow riding even if a creature is commanded to use a treadmill
- Fix to bugs with multiple creatures using a treadmill that causes it to glitch out
- Allow beams to be seen on all LOD levels
- Fix to missing onboarding with the campfire
- Fixed negative colliders on mirrored lifeblocks
- Orb limit in creative mode is now unlimited as intended
- Disallowed save game names with invalid characters
- Fixes to save game corrupting bug with structures
- Fixes to structures not displaying the right visuals on load
- Fixes to structures not orientating correctly on load
- Fixes to the stucco roof collider fracturing neighboring blocks
- Fixes to not being able to pick up items with auto-pickup setting off
- Changes to release unused memory when a chunk unloads
- Fixes creature movement to slow down when approaching their target and slide less
- Fix to workshops returning too many logs when canceling queue
- Mill and treadmill animation/sounds now stop correctly when unloading
- Sap no longer gives maple seeds
- Cactus no longer edible
- Temporarily removed the ability to open games to multiplayer since it’s incomplete (Coming back in the next version when it’s finished and working!)
Thanks!
– Team CHKN
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