Project Zomboid Build 36.3
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[PC GAME] Project Zomboid Build 36.3 [1-PART]
Title: Project Zomboid
Genre: Indie, RPG, Simulation, Early Access
Developer: The Indie Stone
Publisher: The Indie Stone
Release Date: 8 Nov, 2013
Steam: http://store.steampowered.com/app/108600/
Release Name: Project Zomboid Build 36.3
Game Version: Update Build 36.3
Game Releaser: Cracked By DEVO
Size: 667 MB
Title: Project Zomboid
Genre: Indie, RPG, Simulation, Early Access
Developer: The Indie Stone
Publisher: The Indie Stone
Release Date: 8 Nov, 2013
Genre: Indie, RPG, Simulation, Early Access
Developer: The Indie Stone
Publisher: The Indie Stone
Release Date: 8 Nov, 2013
Steam: http://store.steampowered.com/app/108600/
Release Name: Project Zomboid Build 36.3
Game Version: Update Build 36.3
Game Releaser: Cracked By DEVO
Size: 667 MB
Release Name: Project Zomboid Build 36.3
Game Version: Update Build 36.3
Game Releaser: Cracked By DEVO
Size: 667 MB
About This Game
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Current Features
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]We’re a small team at the moment, but we’re also committed to providing the following:
- Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
- Online multiplayer survival with persistent player run servers.
- Local 4 player split-screen co-op
- Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
- Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
- Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
- Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
- Deal with depression, boredom, hunger, thirst and illness while trying to survive.
- Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
- Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
- Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
- A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
- Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
- Full, open and powerful Lua modding support.
- Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]We’re a small team at the moment, but we’re also committed to providing the following:
Planned Features:
- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
Click for Zoom
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- The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
- In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
- Constant expansion of the countryside and cities around Muldraugh and West Point
- Full wilderness survival systems, animals and hunting for food.
- More items, crafting recipes, weapons and gameplay systems.
- Steam Workshop and Achievements support
For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com
A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.
Click for Zoom
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Build IWBUMS 36.3:
[New]
- Added SteamID to PVP’s log
- Added DisplayName column in whitelist table in the database
- Now dump the server’s console into users/YOU/zomboid/server-console.txt
- Added more zones to Rosewood and March Ridge for respawn/forage
- Switched dll compiller to VS 2013 + rebuild all dll’s (should no more require VCredist 2015 to work)
- Items can now use the RequireInHandOrInventory properties (list, separated by /)
- For now used only on Cigarettes which will require either a lighhter or matches
- Added multi sprite objects to movables (max 4×4 grid)
- Multi Sprite Movables:
- Some multi sprite movables can appear as a single item and are added to inventory like the other movables (for example a 2 tile painting)
- Most multi sprite movables however need to be broken down into parts. For example beds and big cabinets etc. They require a tool and when performing a ‘pick up’ action the object is broken down into several heavy parts, one part for each tile, which are spawned on ground.
- The parts are named “Object name 1/2” etc.
- Electrician will now start with create various radios recipes
- Added tooltip on various Radios “Equip as primary or secondary item to operate radio.”
- Added a tradingUI for MP:
- Right click a player, select “Trade” to open the new window.
- Drag & drop items from your main inventory to your offer, once you’re done click “Seal Offer”
- When both player sealed their offer, you can click “Finalize Deal”
- Added watering can to items that can be on ground & filled with rain water
- Add a break sound when failing to fix an item
- Added a mini scoreboard in the admin panel:
- Little UI showing all players connected (self updating), right click any player to bring a context menu to either teleport to him, teleport him to you, make him invisible or enable godmode
- [MODDERS] You can now override recipes, just make a new recipe with the same name than the one you want to override and add a Override:true.
- [MODDERS] Added an “Obsolete:true” property to recipes, using this will make them not in game
- Added an item editor for admins in MP:
- Right click an item (not a stack of item!) and click “Edit Item” to access the new UI.
- You can modify various properties like color, name, damage, range, hunger reduction, etc…
- Large furniture placing now checks tiles on floor for parts, however atleast 1 part must be in inventory.
- Radio items can be dropped on floor as item (when draggin them into container panel)
- Added description to every server options for the ServerOptionsUI
- Improve the “Invite Friends UI”: added colors to friend’s status, better sorting: online first, then busy/away, then offline, also added a name filtering.
- Added a disclaimer on main screen to show what’s new in the version (will be mostly used for public branch, but adding it here so translators can translate it to be ready for public)
[Balance]
- Removed nightmares when sleeping in MP
- Lowered water dispenser waterAmount from 400 to 250
- Added nutrition values on home made bread dough
- Made walk to timed actions still work for Fast Forward x1
- Decreased time needed for food to create compost in the composter
- Lowered the berries calories (mostly from 70 to 20)
- Lowered the mushroom calories
- Increase *3 rabbit nutrition values
- Various increase in trapping animals nutrition
[Bug Fix]
- Fixed MaxAccountPerUser server option not working correctly
- Removed moderators being able to alter the database in the dbviewer
- Fixed bug with display name and factions
- Players in faction will now have the updated list of players in their faction
- Fixed a bug in the zone export making all the new zone non appears (need a new game)
- Can now sterilize water mug using fire/oven
- Boredom will increase way slower if you’re reading (can still get bored after a while)
- Changed movable item icons to reflect the actual object rather then category icons
- Changed movable items can no longer be dropped on floors (other containers still possible)
- Changed dragging movable item to world now activates the movable cursor for that item
- Fixed tents not using the new sleeping code (didn’t check if you were tired, etc.)
- Crafted radios won’t have battery inside it
- Walk to action will be stopped if you fast forward (avoid anti-colision bug)
- Fixed game crashing with option ‘nosound’
- Added missing “break sound” on some items
- Another attempt to fix the non-stop ringing alarm clock
- Fixed stuck mute volume bug for radio/tv’s after chunk unload/reload
- Fixed antique oven not working after move
- Fixed bug that broke dismantling
- Fixed certain cartboxes that werent being able to be placed on floor.
- Fixed not being able to sleep with a controller
- Fixed not being able to interact with player’s made item with a controller (painting, barricading…)
- Fixed not being able to interact with multi stage item with a controller
- Fixed various bug on safehouses:
- Being able to transfer a safehouse to someone who owns a safehouse
- Owner wasn’t taking in the “last time visited” calcul
- Fixed composter respawning items
- You now can’t add frozen food to your evolved recipe
- Fixed recipes using wrong Alarm Clock/Digital Watch
- Fixed “SleepAllowed” server options not working for sleeping in tent
- Fixed being able to upgrade wall without having the required materials
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