Subsistence v03.01.2017
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[PC GAME] Subsistence v03.01.2017 [1-PART]
Title: Subsistence
Genre: Action, Early Access
Developer: ColdGames
Publisher: ColdGames
Release Date: 25 Oct, 2016
Steam: http://store.steampowered.com/app/418030/
Release Name: Subsistence v03.01.2017
Game Version: Update 03.01.2017
Game Releaser: Cracked By DEVO
Size: 1.04 GB
Title: Subsistence
Genre: Action, Early Access
Developer: ColdGames
Publisher: ColdGames
Release Date: 25 Oct, 2016
Genre: Action, Early Access
Developer: ColdGames
Publisher: ColdGames
Release Date: 25 Oct, 2016
Steam: http://store.steampowered.com/app/418030/
Release Name: Subsistence v03.01.2017
Game Version: Update 03.01.2017
Game Releaser: Cracked By DEVO
Size: 1.04 GB
Release Name: Subsistence v03.01.2017
Game Version: Update 03.01.2017
Game Releaser: Cracked By DEVO
Size: 1.04 GB
About This Game
Subsistence is a sandbox, first person, open-world survival game. Struggle to build a base and gear-up in the hostile environment. Defend yourself from wildlife and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, raise small animals and harvest and refine resources to rise in dominance in the world. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.
Subsistence is a sandbox, first person, open-world survival game. Struggle to build a base and gear-up in the hostile environment. Defend yourself from wildlife and AI hunters (who also build bases in the world). Progress your base technology for advanced item crafting and upgrades. Farm crops, raise small animals and harvest and refine resources to rise in dominance in the world. If you enjoy open-world sandbox survival games, resource gathering and grinding to build a base, you may enjoy playing the early access version of the game.
Current features:
* Singleplayer sandbox experience (the multiplayer component is in development)
* Crafting mechanics.
* Dynamic base building.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.
* Singleplayer sandbox experience (the multiplayer component is in development)
* Crafting mechanics.
* Dynamic base building.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.
* Crafting mechanics.
* Dynamic base building.
* Weapon upgrade system.
* Mining and refining of ores.
* AI Hunters (with AI base building).
* Farming.
* Animal husbandry.
* Food cooking mechanics.
* World day-night cycle.
* Temperature change based on time-of-day and altitude.
* Character hunger/thirst/strength mechanics.
* Character clothing system.
* System for inviting/removing players to access bases.
* Central power system for bases (base items require power to function).
* Npc enemy leveling system.
DISCLAIMER (PLEASE READ):
The public Early Access is intended for those interested in supporting the project and participating in it’s continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision.
The public Early Access is intended for those interested in supporting the project and participating in it’s continued development. You will most likely experience balancing issues, performance issues, bugs and missing features. If you are looking for a complete gaming experience, I would recommend allowing some time before trying out the game. There are many YouTube game-plays showing the current state of game. I am the sole developer of the project, which I work on in my spare time as a passion project. I feel this is important to mention, so that those considering playing the game can make a more informed purchase decision.
Goals of the project:
The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.
The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.
Click for Zoom
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The aim is to integrate the kinds of base-resource micro-management typically found in RTS titles, into a boots-on-the-ground shooter. Each base has an underlying economy of power and raw materials that must be maintained and expanded in order to rise in dominance.
The focus is not of primitive survival (although there are many elements during the early-game), but instead a focus on the base, its security, technology and resources.
Click for Zoom
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Patch notes – New game modes (2nd Jan 2017)
Hi there. Hope everyone had a great holiday. Here are the details for this week’s patch:
New Game Modes (easy/normal/HARDCORE):
Much of the feedback from players has been that they either want a greater challenge or a rest from the high-stakes to focus on building etc.
These new modes should now give players more choice to play closer to their own personal tastes. Here’s some key points on the two additional modes:
Easy mode:
- Reduced amount of predators.
- Option to reload previous save game on death (or continue and respawn).
- Reduced hunter bases and the amount of hunters in each base.
HARDCORE mode:
- Only a single life (however additional spawns can be purchased at the bed at an increasing cost).
- Heightened animal senses and aggression.
- Reduced starting kit (only an axe, glowstick and pants).
Player and animal spawns:
I’ve reworked the spawning system to address issues with close proximity to animals when spawning into the world (for both players and animals). I also addressed the bug whereby animals could spawn in player bases.
Singleplayer launch menu update:
Many players rightly complained about the issue of accidentally clicking on ‘Start a new solo game’ on an existing profile. Now existing profiles don’t display this option, and instead offer the option to clear the profile before starting a fresh save.
Clearing areas of predators:
Previously, the respawning of animals was extremely quick after killing them, and in fact would not persist in a save game (meaning loading a save game would respawn all animals). There is now a more lengthy cooldown on animal respawns (which persists after loading a save). This means if you clear the predators from around your base, you will have a period of peace.
Other small fixes:
- Fixed exploit that allowed players the kill bears with the axe by standing on a foundation and repeatedly interrupting their attack animation.
- Balanced animal spawns in certain areas.
- Fixed bug where player’s dropped kit would spawn on the roof or upper floor when killed in a base.
- Added hints regarding dropped-kit despawn time, animal leveling system and free starter M9.
- Many other small fixes.
I’m really excited for how the game will evolve throughout 2017, I have a lot I hope to achieve. Thank you so much to everyone that’s been supporting the project, and those posting feedback and suggestions on the forum (i spend a lot of time reading the threads). It helps immensely to read thoughts and feedback from active players. Please let me know if you have any issues with the update. I’ll be on the forums.
Happy new year!
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