The Inner Sea Build 10
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[PC GAME] The Inner Sea Build 10 [1-PART]
Title: The Inner Sea
Genre: Indie, RPG, Simulation, Strategy, Early Access
Developer: dsquare
Publisher: dsquare
Release Date: 30 Mar, 2016
Steam: http://store.steampowered.com/app/443700/
Release Name: The Inner Sea Build 10
Game Version: Update Build 10
Game Releaser: Cracked By DEVO
Size: 277 MB
Title: The Inner Sea
Genre: Indie, RPG, Simulation, Strategy, Early Access
Developer: dsquare
Publisher: dsquare
Release Date: 30 Mar, 2016
Genre: Indie, RPG, Simulation, Strategy, Early Access
Developer: dsquare
Publisher: dsquare
Release Date: 30 Mar, 2016
Steam: http://store.steampowered.com/app/443700/
Release Name: The Inner Sea Build 10
Game Version: Update Build 10
Game Releaser: Cracked By DEVO
Size: 277 MB
Release Name: The Inner Sea Build 10
Game Version: Update Build 10
Game Releaser: Cracked By DEVO
Size: 277 MB
About This Game
The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart’s content away!
The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart’s content away!
Backstory
After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water.
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!
After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water.
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!
Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours!
Key Features
- Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures.
- Engage in tactical combat, set your ship’s route and pause the action whenever required.
- Perform lucrative trade runs or hunt for those valuable resources.
- Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea.
- Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea.
Click for Zoom
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- Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures.
- Engage in tactical combat, set your ship’s route and pause the action whenever required.
- Perform lucrative trade runs or hunt for those valuable resources.
- Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea.
- Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea.
Click for Zoom
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Build 10
Ahoy there Captains!
It’s time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought.
One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn’t that obvious or at least user friendly. So camera mouse controls were redone, they’re way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control!
I wanted to add another skill “brawl” but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postponed to the next one.
One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn’t that obvious or at least user friendly. So camera mouse controls were redone, they’re way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control!
I wanted to add another skill “brawl” but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postponed to the next one.
Without further ado, here’s a more or less complete list of the changes:
- cannons now have a larger range
- removed the need to acquire 3 pieces of blueprints, now as soon as it’s unlocked you can equip it
- added crew morale (play’s a big part in boarding)
- capturing fleets now awards gold (if the captured fleet is carrying any)
- added boarding and remade capture fleet menu flow (it’s now possible to replace your ship with another one if you can only control one)
- added top bar (displays date, morale, captain’s log button, time scale buttons)
- new cursors and other hud assets
- new camera controls, press and hold left mouse button to move the camera
- new camera controls, press and hold middle mouse button to rotate the camera
- it’s now possible to right click anywhere on the map and the ship will move there
- you can now start drawing the ship’s path anywhere on the map (no longer needs to be over the flagship)
- to draw the ship’s path you now press and hold the right mouse button and drag the mouse around
- updated the tutorial to reflect all the changes
- fixed an occasional ui flicker glitch
- fixed adrift or sinking ships not being correctly saved
Some screens:
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